• From_D4rkness@lemmy.world
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    12 days ago

    Dungeon Crawl Stone Soup

    I have been playing this game my entire life on/off, and have the most hours in, but I have never beaten it. I came close 1 fucking time, and I will forever remember the one dumb mistake I made that lost it for me just on the cusp of victory.

    One day…

    https://crawl.develz.org/

  • ouRKaoS@lemmy.today
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    12 days ago

    Shadowgate / Deja Vu / The Uninvited (NES)

    Uniracers (SNES)

    Custom Robo (GC)

    Lost Kingdoms (GC)

    Baiten Kaitos (GC)

    • whelk@retrolemmy.com
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      11 days ago

      Man Uniracers is so good, my friends and I would have huge tournaments. Too bad Pixar got all uppity and claimed they had a trademark on unicycles. Good grief

  • Sunsofold@lemmings.world
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    12 days ago

    Kinetica - a racing game where the ‘vehicles’ are people in mechanical suits that make them look like sexy mecha, racing to old techno

    Bloody Roar - a series of fighting games where you fight as people who can suddenly shift into other forms, some recognizable animals and some abstract, and with the ability in some arenas to kick people through walls or over ledges into new arenas

    Forsaken - 3D hover vehicle battles

    Tiny Tank - a game where you play as a sweary AI tank

    Megaman Legends 1 and 2 - Megaman as a 3d adventure game with a storyline and characters

    Gitaroo Man - a rhythm game I enjoyed, later imitated by some others

    Shadow of the Colossus - more known but not cared for these days. A game in which there are only boss battles. A subtly told story. Part of the ICO universe.

    Titan Souls - One boy, one bow, one arrow that can be magically recalled to the bow, and giant stone destroyers that he must conquer with nothing more. Kind of a 2D Shadow of the Colossus

    BPM: Bullets Per Minute - everyone has the idea for a rhythm FPS. This is the only one that does a good job of it.

    Receiver - a game in which you don’t just hit R to reload, but have to go through the full manual of arms, dropping the clip, holstering the weapon, loading each round into the clip, drawing the weapon, seating the clip, racking the round, checking the chamber to make sure it fed correctly, aiming, firing, clearing the jam, all while worrying about killer robots.

    Valley - a movement game that has such an amazing feeling of freedom in its movement

    Tunnet - lovecraftian network technician game

    • eRac@lemmings.world
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      12 days ago

      Receiver

      So good. The slight differences between weapons means that the muscle memory you’ve built up ends up tripping you on the next run.

      • Sunsofold@lemmings.world
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        11 days ago

        It discourages the use of muscle memory altogether. One of the things that make it so good is that it requires focus. It’s not the sort of game you play while listening to music or second-screening a show. It doesn’t ask much, just a bit of care and attention, but it takes all of it.

      • LilB0kChoy@midwest.social
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        13 days ago

        I wanted to hate it because I had just read Musashi by Eiji Yoshikawa and was fascinated by Miyamoto Musashi and the game is only loosely connected to him but it sucked me in.

        I ended up playing it for a few weeks straight until I beat it and I’ve never forgotten it.

  • dkppunk@lemmy.world
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    13 days ago

    Epistory and Nanotales

    Both fantastic games with beautiful graphics and good for typing practice.

  • Sterile_Technique@lemmy.world
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    13 days ago

    Enderal.

    I’ll edit this later when I can post from my comp (mobile now) with the full pitch as promised:

    Enderal

    Basically an indie dev crew broke skyrim down to its most basic assets, then rebuilt a completely new game using them. AND IT’S SO FUCKING GOOD. Completely new lore / game universe (has nothing at all to do with elder scrolls, tamriel, etc), new voice acting, terrain, music, you name it.

    Steers away from common story tropes to the point that there isn’t really an antagonist in the traditional sense - but it uses concepts, emotions, philosophies, etc as the driving force for the main story line and some of the larger quest chains.

    This game is an absolute passion project by the devs, which is something we don’t see often now-a-days.

    Note: link above is to the version that uses Skyrim SE’s assets (the 2016 re-release). If you have the original version of skyrim, use this link instead. If you own a different version of Skyrim, there might be a compatible version of Enderal here: https://sureai.net/games/enderal/

    Fair warning: the children NPC voice acting is even worse than the kids in Skyrim. The TAI (toggle AI) command can shut them up without breaking them.

    Fair warning 2: they redid combat. The OP shit in Skyrim, like the sneaky archer build, will get your ass beat to a pulp in Enderal. Make a save when you get to the point where you can spend some talent points, experiment with a few styles, and go from there.

    Fair warning 3: It’s built on Skyrim’s assets, which means it has all of Skyrim’s problems. Step on a basket full of cabbage just right; get launched into low orbit. Quest items clipping through the floor. Bounty that refuses to go away. Shit like that. Save frequently, and don’t be afraid to use the command console to do things like magic in a lost item or force a broken quest to progress to the next stage.

  • Linsensuppe@feddit.org
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    12 days ago

    Endless Sky According to wikipedia it is a space trading and combat simulation game. Its free and open source, has a lot of content (even more with plugins). You do missions to get the storyline forward and to get money, you can also mine asteroid, trade with other planets, attack other ships and plunder them. You discover new species and Outfits to make your space ship better, etc.

    • whelk@retrolemmy.com
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      11 days ago

      I’ve been playing a single ship only save this time around and it’s been a ton of fun. I allow myself to use fighters if a ship has a fighter bay, but no escorts (except mission NPCs of course).

      I don’t know why but I absolutely love asteroid mining. It’s not like it’s deep or complex, but it just feels so satisfying somehow.

  • agent_nycto@lemmy.world
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    12 days ago

    The Thief series. I LOVED the first one especially, Thief the Dark Project. Medieval (low magic fantasy?) stealth shooter. The more valuable you pick up directly translates to what you can buy as a load out for the next level so you’re encouraged to explore, though even the low level enemies can kick you ass so you have to be sneaky. Actually great stealth mechanics even for an old game. The world building is amazing, with it’s own lore, culture and slang. The plot of the games are also great.

    The Kingdom of Loathing is a game I’ve played almost non-stop since about 2003. Web based and free, it’s based off of old text based games. But it’s fun. Really fun. And hilarious. The currency is meat. The classes are goofy. Saucerer? Disco bandit? Seal Clubber? A lot of games deal with things like power creep or inflation, or how the heck to get people to actually help pay for it. This game solves problems like these elegantly. The user base is fun and friendly and corporative, there’s always new stuff coming out to try, they do a holiday special every year, and all the pictures are crudely drawn stick figures.

    • Wolf@lemmy.today
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      12 days ago

      The Kingdom of Loathing

      I can’t believe that game is still around lol. It was probably 2009 or so when I logged in last. I had ascended 3 times and figured I had pretty much seen all there is to see. So cool to see they are still around and doing well. I guess I’m going to have to playthrough it at least one more time :)

    • Mesophar@pawb.social
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      12 days ago

      Half-Life, Thief, and the original Sims games (City, Ant, etc) were my original gaming go-tos!

  • mic_check_one_two@lemmy.dbzer0.com
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    12 days ago

    Legend of Legaia. It’s a JRPG from the PS1 golden era, but it had a relatively small launch and basically zero marketing. It was completely overshadowed by other games like FFVII and Legend of Dragoon. It has a sort of cult classic following now. The story starts off as a fairly basic “world is awful, kid gets a magic weapon to beat the big evil thing” type of plot, but has a surprising amount of twists and turns.

    The combat system is interesting, and hasn’t really been replicated since. You string together a series of small attacks, to make larger super combos.

    Fair warning, the US release is significantly harder than the JP and EU versions. For some reason, the devs multiplied all the enemy stats by 1.25, and slashed their exp/gold drop rates by 50% for the US release. So you need to grind twice as long to be properly geared/leveled, and the grinding is 25% more difficult.

    • BlameTheAntifa@lemmy.world
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      12 days ago

      When videogame rentals were a thing, developers often intentionally made games unreasonably hard to spur repeat rentals or purchases. My money is on that.

      • mic_check_one_two@lemmy.dbzer0.com
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        12 days ago

        Even the EU version is dozens of hours long for a casual play through. The game is surprisingly long for only being one disc; They didn’t use a bunch of pre-rendered cutscenes like many of the bigger games did. Those pre-rendered cutscenes take up a lot of disc space, and are why games like Legend of Dragoon and FFVII have multiple discs.