That’s like saying “All Modern Games are a dead end. We’ve had Gouraud Shading since 1971.”
Just because all 3D games use a “dead end” shader doesn’t mean they can’t be a multi billion industry. Games look great using primitive shading algorithms that we know are a dead end to achieving photo realistism.
I‘d love to read more about that thing that happened 70 years ago.
They are basically just giant markov chains. Knock your heart out
That’s like saying “All Modern Games are a dead end. We’ve had Gouraud Shading since 1971.”
Just because all 3D games use a “dead end” shader doesn’t mean they can’t be a multi billion industry. Games look great using primitive shading algorithms that we know are a dead end to achieving photo realistism.
I’m also not saying LLMs and Markov Chains don’t have a use. Just it’s a dead end towards general artifical intelligence