I’ve never even seen a ship. I didn’t even know there was a ship until a year or two after i started playing.
I’ve still never seen it.
It’s a DLC that came out recently
Odyssey DLC just dropped recently…
But there was still a ship, the one you build to end the game
Yes, but those ships look completely different. More like the skeleton of a ship.
Yup! That’s exactly what i referring to.
New DLC
Me playing Terraria about to build my third epic shoebox base to hoard all the items I’ll never use.
But they force you to build several distributed shoebox housings for the NPCs now instead of one big for all of them.
I once watched a speedrunner build NPC houses and it’s hard to resist building that every time…
Same in factorio
Very þe same. You can not beat the layout of a bar. I prefer vertical, but the hardcore ones I see are just a long, wide bar. I can’t bring myself to do þat, despite it clearly being þe endgame configuration; it just looks too dumb.
I wish þere were some advantage to style, or some advantage to differentiating platforms. But, no: you figure out þe optimum rectangle and just copy/paste it for your fleet.
Also applicable to Cosmoteer
And Factorio: Space Age
As some one currently redesigning a box space ship in Factorio I can confirm this.
I’ve made ships that have made it to the first 3 planets.
They never make it back though, and I always forget I need a way to use the research on each planet.
The bioplanet with its stupid item half life timers can fuck all the way off though.
I just overbuild every ship and then don’t need to worry about if my ships make it back.
And BossConstructor
I always wind up with ships that are much more phallic than boxy in Cosmoteer
AZUL CRESCENT IN LEMMY??? YOOOOO
One thing I miss about reddit was seeing all the new Azul comics shortly after they are released. Now I see one of these every so many months and go check out their page to catch up.
She’s got a fedi account she posts her work to, https://tech.lgbt/@AzulCrescent
And at the very least RSS is an option.
factorio spaceage is very much like this
Honestly it’s kinda fult of the game maker to not enforce some constraints that would force some cooler designs.
I’ve tried to think of an algorithm that would make it at least allow for less boring designs being nearly as optimal, but I can’t. It could be a surface area requirement to break cubes, but then you just end up with circles. The tile limit promotes cubes for the fewest wasted tiles to walls. The range limit doesn’t do much except add a gameplay and design component on how you want to expand.
I don’t know what constraints you can add (or modify) to improve the design. Maybe having the option of different types of engines that don’t have to be on the rear (or facing out whatever direction you decide)? Maybe they could change how ship defence works to make you need to design more interesting defences into your ship?
There’s no good algorithmic solution I don’t think. It just needs to be some external force that makes the existing optimal design not as good in some way. It’s the same issue with the kill tunnels though; they can tweek it forever, but there’s always going to be an optimal method players will abuse.
Haven’t played the game, but maximizing surface area for cooling would work. IRL, cooling is a big issue for space craft that do more than just coasting with an occasional short course correction burn. Space might be cold but its near-vaccum is an incredibly good insulator.
So if heat management is a thing in a space game, this would encourage ships with more surface area (so non-boxy, non-circles). At the same time logistics within the ship would favour boxy/circle-shaped ships, so you’d have two contradictory design goals requireing you to find a good compromise between both. That should lead to some more interesting designs.
In avorion the physics simulation is pretty accurate, for example RCS thrusters placed farther away from the center of rotation are more efficient. However, still no air resistance in space so I just make bricks with struts coming off them.
Mildly impossible, there are some limitations of geometry itself that make certain designs optimal no matter how railroady the game mechanics, and naturally players will optimize the fun out of anything.
Unless you artificially constrain it, it mostly just makes sense to make rectangle shaped spaceships
If we could make spaceships in orbit, you’d bet they’d be quite rectangular too
If they never have to enter an atmosphere, then you only have to consider stress due to acceleration and impacts from smallish matter.
Only if you didn’t have to pressurize them. Corners are bad news.
That’s okay, it’s a Borg cube.
In space, shape doesn’t matter as much as mass center. Here’s the spaceship Sidonia from Knights of Sidonia
Awesome show
I need to watch that show
Space Engineers. I always end up with bricks.
My favorite ship classes are “brick” and “ominous pyramid.”
Ahaaaa I thought I recognized azul crescent :3 she’s delightful~
She’s great!
Should have made a hexagon
We are the Box-shapes, resistance is inefficient.
I did this in the first Kingdom Hearts. I maxed out the number of gummies I could use and basically made a giant cube with a bunch of wings and guns and stuff. It was actually pretty good.
This is fascinating to me because i always end up with a cross between a Terran battlecruiser from Starcraft and the Normandy SR2.
Need to get oddessy and see if that persists there.