It’s the same for a lot of people. Beginners are still learning good practices for maintainable code, and they’re expected to get better over time.
The reason people are ragging on PirateSoftware/Jason/Thor isn’t because he’s bad at writing code. It’s because he’s bad at writing code, proclaiming to be an experienced game development veteran, and doubling down and making excuses whenever people point out where his code could be better.
Nobody would have cared if he admitted that he has some areas for improvement, but he seemingly has to flaunt his overstated qualifications and act like the be-all, end-all, know-it-all of video game development. I’m more invested in watching the drama unfold than I should be, but it’s hard not to appreciate the schadenfreude from watching arrogant influencers destroy their reputation.
That code is so wrong. We’re talking about Jason “Thor” Hall here—that function should be returning 1 and 0, not booleans.
If you don't get the joke...
In the source code for his GameMaker game, he never uses
true
orfalse
. It’s always comparing a number equal to 1.Frankly, it’s what I did, too, after coming out of Uni-level C.
My code was goddamn unreadable.
It’s the same for a lot of people. Beginners are still learning good practices for maintainable code, and they’re expected to get better over time.
The reason people are ragging on PirateSoftware/Jason/Thor isn’t because he’s bad at writing code. It’s because he’s bad at writing code, proclaiming to be an experienced game development veteran, and doubling down and making excuses whenever people point out where his code could be better.
Nobody would have cared if he admitted that he has some areas for improvement, but he seemingly has to flaunt his overstated qualifications and act like the be-all, end-all, know-it-all of video game development. I’m more invested in watching the drama unfold than I should be, but it’s hard not to appreciate the schadenfreude from watching arrogant influencers destroy their reputation.
I am working with C in embedded designs and I still use 1 or 0 for a bool certain situations, mostly lines level.
For whatever pea-brained reason, it feels yucky to me to set a gpio to true/false instead of a 1/0.
GPIOs are usually controlled by a single bit of a register anyway. Most likely you need to do something like:
// Set high PORTB |= 1 << PINB5; // Set low PORTB &= ~(1 << PINB5);
I am a lazy dev (not really, clients always want fast code), so I use the provided HAL libraries 99.9% of the time.
But I have seen code where someone would write something like
gpio_write(PIN_X, true)
and it always stood out to me.