Game has collectables scattered in almost every room including lore text and audio logs.
Meanwhile the story NPC is nagging you to move on every 30 seconds on a loop and won’t shut the fuck up. Because play testing revealed most of their players are fucking morons and get lost in one way apartment rooms I guess.
These two mechanics conflct with one another way too often and it’s immersion breaking every time.
These two mechanics conflct with one another way too often and it’s immersion breaking every time.
Act 1 BG3 was pretty bad about this. I thought the tadpole plot was going to be resolved in Act 1!